Hello all, this is my first post here. Or on any forum really for that matter. :\ My name is Brice Anderson and I am a Game Art and Design senior at The Art Institute of Portland. I graduate this December so I decided that it was past time for me to try to get my name out in the real world. I love creating 2D concepts, 3D…
Hello everyone. It has been more then a couple months since I have made a post on this, or even checked it to be completely honest. I JUST graduated from The Art Institute of Portland with my Bachelor's of Fine Arts in Game Art & Design this last Friday. As well as working on my portfolio and everything that graduation…
So, the finished product for this character as i have said before is going to be a polished fight animation. This means that i have to have amazing rigs and a good scenario for the fight to take place in. Fortunately i am extremely lucky to have some good friends who are very talented class mates who have agreed to help me…
Thanks for commenting. :) And yes, i agree with you about the waist. Now, he will have grenades and large ass bullets on his belt kind of like this. But i am not sure if this fixes the problem or not. What do you think? - I also tweaked his chest armor to be smaller for allowing more movement as well as trying to match my…
The character looks cool, I like the concept :) The poses are a bit too static in my opinion though. It looks like hes sort of a "jester", but with guns. The poses imply something a bit less quirky and spontaneous. Maybe try one with him flipping through the air or doing a handstand whilst shooting??
Alright, a small update to the first one and a couple other quick ideas. I go the critique that the arched back looks somewhat feminine so i did a few others. This one is a quirky pose which i think probably fits the character the best but probably doesn't translate very well. Please tell me which you think works best, or…
Broadening the width of the waist was a step in the right direction. I think a final touch that can help is extending the length of the lower legs (from bottom of knee to bottom of feet) by a smidge... maybe 10%.. The only thing that sticks out to me at the moment is the length of the legs. It's coming together nicely :)
Alright, i made his neck a little narrower and the entire helmet smaller. I am not sure if it is because I've been so attached to this project from the beginning but the helmet this small still looks weird to me.