but in the end you have to unwrap some mesh anyway if you want to bake it and use it for real time graphics. Ptex will start to get interesting when more tools support it and it becomes a viable option in the asset workflow or pipeline. Photoshop for example could use a serious update into the digital CG corner like a…
it would not be healthy for bigger companies to sue others in this industry because innovation (and not in terms of patents but actually whats made with it) so far has been the driven factor. Almost every package these days uses catmull rom interpolation (subdivision, researched at pixar/ ILM), the way 3d data is handled…