Hey Everyone, My work let me release this script that mel guru "Naughty Nathan" wrote for us awhile back. At the time there was nothing like this that I was aware of. I'm not sure if there is anything like it out there now, but I thought I would post it here just in case anyone wanted to use it. You can download it here.…
Yeah, the default Sew / Stitch in Maya is rubbish if you've ever used the Max one. However there is some smart stuff in Maya's UVs that I wish Max did - in Maya, it will only "weld" UVs if they share a vertex, so you can never do stupid stuff like in Max where you can weld two totally unrelated UVs and end up with a UV…
i rarely weld. it either doesn't weld enough vertices, or it welds too many. instead i use vertex-stitching. you never end up welding too many vertices, although sometimes, the damn thing will decide welding a certain pair of vertices is not a good idea.
Move & Sew is similar, but it does not scale the shell so that it has the same pixel depth as the other shell and it also can't sew coincident edges (border edges next to the one you are sewing). smartMoveAndSewUVs is also broken up into individual tools by the fact you can toggle on and off it's behavior. So overall it's…
practical not, but technical its correct that it is at least possible (because texture Verts and Mesh Verts are seperate arrays). I know that in UV-Layout from headus you can also only stitch sharing edges or vertices which saves a lot of time because in the past I often stitched texture vertices together that don't belong…