yeah, I see what you mean about your texturing progress. Here are my crits: The camo designs (blobs) are too small. They just add noise atm, so scale them up. A lot of the edges are being lost. Did you do edgeing on the diffuse and spec? Even if you just ran the "find edges" trick in photoshop, this would help greatly. I…
His hair looks green instead of blond. It might help to shift the diffuse to a more brown tone. Leave the spec color as is and see how the two look together.
Still working on this for the GA Comicon Challenge, and wanted to get some much desired PC crit. Not really happy with how the texture is coming out, and i think i'm losing a lot of form in the back area especially so I plan on exaggerating some areas... still got a week left. Let me know your thoughts. oh and the blood…