I know about the flickering,- its obvious. I think I will divide the Tree-planes for the closer LOD levels so they don't flicker and intersect that obvious when viewing close. When viewing objects from further away its not that visible that things either flicker or intersect not so nice. Today I wrote some more…
art update: I plan on creating a dutch track with farming houses and nature along the roads. In this context (low poly texturing) I created [ame="https://www.youtube.com/watch?v=h4JoseptQ-8"]some scripts for adjusting UV-islands on a pixel basis[/ame]. I need to dig into the 3d engine code soon again and fix some core…
I got myself a nice job and about to move soon :) Acidrain: I can PM you the source as well - its not big yet and probably easier to overlook. The most vital and important parts are the cam.get2d method and the rendering class that loops through the objects and faces to display the triangles, focus on those and you might…
race game project just some personal in between project to test out new ideas booth technically and design wise. Because I am doing often work that is scattered over different territories such as scripting, modeling, texturing,... this is a thread that shows my progress in order to get inspired by others and perhaps to…
I would appreciate this very much. I haven't delved into any 3D AS3 programming at all yet, though I have picked up a couple of books that cover some simple examples. It would be great to see your working code. Thanks for the links as well. I'll be sure to check them all out. Also, your new concept looks sweet. I'm…
got my export scripting working, now I am changing the AS3 code,- but before that I prepared already the test objects I created so far, most with 3 levels other with just 2. in the most extreme situation I save with these models about 60+% so that cuts more than 1/2 of the triangles away without any engine overheat, just…
made some progress on the code, got the LOD working and it runs a fair amount smoother thanks to optimized LOD models in the background. I also clipped objects with bounding volumes that are < 4 pixels on screen which removes a lot of tiny objects which are not visible within such a pixelated resolution. I also changed the…
Thanks for the info bro. I think I might try AS3 out after all. The links seem quite useful. As for the differences between AS2 and 3, they actually make me more interested to try it out rather than shy away from it. I'm also very intrigued by an 80 line renderer... No initialisation or fucking around just getting the API…
hmm seems more people responded o_O all and each time a completely new engine from scratch, I don't like complicated, hyped frameworks that suggest to not think about how things are handled. It's a personal thing. I wrote my last engine (no media available, not yet released for public) for a big commercial project and…
Coming along really nicely! There is something about retro graphics with modern day gameplay that is just awesome. Imagine playing this with as realistic physics as in any of the gran turismos. Proceed.