Hey everybody! I'm revisiting this character and finishing him off to add to my reel in the next few weeks, but I'm having an issue with the map baking. Here's a shot of my baked maps on the low poly: You can see I highlighted some errors in my maps. With my limited knowledge, I am guessing this is a raycasting distance…
yep, if it is a ray distance prob you could render off 2 or 3 or more normal/AO maps each with different ray distance settings and then layer them together in photoshop and erase out the bad bits to create the nice clean map.
It defeinitely looks like a ray distance problem, aye. For complex organic models you should setup a cage in a way that it covers completely the highpoly model. If you find this too complex just continue using uniform ray distances and play a bit with the ray distance until you get a good result... but to get better…
Yeah that is a ray distance problem. In the lowpoly section you can set the ray distances, turn them down a bit and it should fix it. IT looks like the arm is casting onto the torso atm. Also be sure to click off "use cage" as i think it may be on by default(does bad things if you dont have a cage set up).