Hey everybody! I'm revisiting this character and finishing him off to add to my reel in the next few weeks, but I'm having an issue with the map baking. Here's a shot of my baked maps on the low poly:
You can see I highlighted some errors in my maps. With my limited knowledge, I am guessing this is a raycasting distance error casting the arm onto the hip? Can anyone out there educate me on this point, or direct me to a tutorial that would clear up this baking issue?
My other thought is that maybe I could separate the torso from the arms and bake it that way, but then I'm concerned that I might generate noticeable seams (its pretty seamless right now).
I baked my maps in xNormal.
Replies
Sry I am no help.
For complex organic models you should setup a cage in a way that it covers completely the highpoly model.
If you find this too complex just continue using uniform ray distances and play a bit with the ray distance until you get a good result... but to get better results I'm afraid you're gonna need to setup a cage.