I rigged and skinned a biped but now our programmer needs the pivot point moved. I can't seem to do this without screwing up and offsetting my character from the biped by however much I move it by. Is there a way to move the pivot points once skinned? If not what would you do in this situation? I want the skinned…
See PM for longer explanation. - Copy mesh at bind pose, snap shot, or clone/collapse. - Move pivot on copy. - Skin wrap new to old, convert to skin. Optional: Flog programmer with lead pipe.