a colleague from my university wrote this: http://scriptspot.com/3ds-max/texture-atlas-generator I would suggest though as an artist build them yourself, also try to use a texel density or normalize script to make sure that the pixel density for each face is somewhat equal throughout the models that are used on that…
I had a question about Texture Atlas's. I know what they are and why to use them, the only thing I don't understand is how to make them. Is it something you set up yourself, like in the unwrap uvw, or is it something you set up with code. I will be using it in the Shiva Engine, and each character will be 256x256, on a…