I had a question about Texture Atlas's. I know what they are and why to use them, the only thing I don't understand is how to make them. Is it something you set up yourself, like in the unwrap uvw, or is it something you set up with code. I will be using it in the Shiva Engine, and each character will be 256x256, on a 1024x1024 texture Atlas. Ive also seen some max scripts that do this for you, are they worth using? If so which one would be the better one. So if any one could tell me the process of makeing a Texture Atlas (not what they are, but how to make them) that would be great! Thanks!
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Hope that helps!
http://scriptspot.com/3ds-max/texture-atlas-generator
I would suggest though as an artist build them yourself, also try to use a texel density or normalize script to make sure that the pixel density for each face is somewhat equal throughout the models that are used on that texture atlas.