It's my fault for not being clear, what we mean is that you need to make your scene come more alive/look more interesting. Adding normalmaps will do that, and so will geomtry. You normalmap as much as you can, and where needed you add more geomtry. That's what we mean basically
Hey all. I'm currently working on a scene from the game Dead Space. If any of you are familiar with the game, it is the astro defense room that you go to on the chapter that you fight the first brute. (dont remember the chapter number but its early). anyway, this project will take place over the next 8 weeks or so. ill…
need to put a floor in! then you can start playing with the lighting more. You are doing a pretty good job on the style of Dead space. just need to smear blood everywhere now... hehe cant wait to see more
Got some jaggies in those shots, you may wanna render at double the resolution then resize them in PS. Also, where is your light source in the scene? Seems kinda uniform at the moment.
JohnnySix: could you post up those screenshots. im going to work on texturing the chair between today or tomorrow and i am still missing that disk with some sort of logo on it on the backside of the chair.
Don't know what kind of specifications you're working to, but some of those polygons could be used to define a lot more features where you have flat space - like the flat beam above the console and the door, along with the pillars and the light fixtures. If it's just a style thing and you're staying true to the game (I've…