Hey all. I'm currently working on a scene from the game Dead Space. If any of you are familiar with the game, it is the astro defense room that you go to on the chapter that you fight the first brute. (dont remember the chapter number but its early). anyway, this project will take place over the next 8 weeks or so. ill have updates along the way. any help/criticism is greatly appreciated.
here's what ive got so far.
Console Wireframe:
Door Wireframe:
Chair:
No Lighting, Direct X Models:
and a quick light test:
Let me know what u all think.
Replies
If it's just a style thing and you're staying true to the game (I've never played it so I can't judge ) then fair dos, otherwise, you might want to inset those lights , or do something a little more interesting on the spaces where the model is almost flat.
Really like the style of the chair, will be interested to see it textured and lit.
i meant to say I was talking about the box things that go vertical. same goes for the chair.
oh ok, well those i actually added last minute to give the room a little more "spunk." and i like the shadows that can be seen off of them. it gives for an interesting shape.
I found a few screenshots, but it'd be good to see what you're aiming at with the scene.
Anyway, looks good so far, cant wait to see your progress. Dead Space fucking rules.
finished the platform and the little wall pannel between the console and door. will be starting the chair on wednesday (its already unwrapped so i just gotta get to texturing). should have it finished same day.
cant wait to see more
we'll see. but thanks for all the support.
So far it looks very promising! Cant wait to see it with proper lighting
but while i model the next parts ill keep in mind to put more geometry. i do agree that it is kind of low.
thanks.
*the projector itself has been animated to go in an out of the housing component.
the way that you see it in the first screenshot is how it will always be seen. once its finished.
http://www.vimeo.com/6506367
thx again everyone.
oh yes, and ill definitely do the flicker. probably just for the technical console going around the upper portion of the hologram.
here's what ive got so far. only thing left to do is texture that one last bit on the floor, the actual floor and ceiling will be done with basic tileable textures, so no worry there. the background will be a skybox.
I actually just started playing deadspace, crazy game lol.
Also, where is your light source in the scene? Seems kinda uniform at the moment.
i am sure that when i understand more about lighting in unreal i will retouch this room, but for now i think i will lay this project to rest, as it was meant more for texturing than anything else. but i appreciate all of the crits and will defeinitely take your comments into consideration