I agree that the Zack Petroc DVD could be good for you. I also like Gnomon's recent "Next Gen Characters" DVD's (there are 2 of them). The way I would go about modeling your concept is this: -Model the human anatomy base mesh. -Do a sculpt pass on the human anatomy (musculature). I always keep my anatomy book(s) on my desk…
i'm not sure if the armor is supposed to be flexible or not, if it isn't he's going to have a really hard to lifting his arms forward. seperate rigid geometry would be a solution to this but i'm not sure what kind of armor properties you're looking for.
Yeah I think I'm going to go for the relatively tight muscular suit and then hard surface model some extras. I'm a bit worried about the helmet though, I always screw up helmets (in fact I don't think I have even attempted anything very complicated for a helmet, just human heads. Whether a different modeling style should…