progress. i had something different in mind for the colors but it looked a little too gears for my comfort. one diffuse map 1024x1024 at 80% self illumination. thoughts?
pseudo low poly I suppose, I was aiming for an in game polycount for a nextgen title which I think I maintained for the percentage of the body that's actually modeled. It has a 1024x1024 diffuse map,it's 80% self illuminated and is composed of 608 triangles. let me know what you think. feedback and critisism is appreciated.
If this is for next-gen than should make a high poly for this and bake normals. Concept isnt bad it just looks really flat since its only a diffuse mapped to it. Not really feeling the mosaic tiles filter overlay on it. Keep messing with it, definitely do some sculpting, im sure you could get something creepy lookin with…