(ok I´m creating a separate therad to make it easier to find the thread and to keep stuff together) while I´m working on some custom models for tf2 i thought it would be faster to see the tf2-shader already in the max viewport.. this shader is more like a fake of the original tf2 shader but it´s already helping to get an…
hey ho! I've finished version 0.55 which supports some important features and bugfixes. changes since v0.53 - LitSphere support - all major texture slots can be disabled/enabled - normalmap red and green channel can be inverted - added technique for 1 light/pass support - choose this if you're using the shader with the…
heyho updated my main shader to 0.60 changes since v0.58 - completely reworked the code by hand going away from shaderFX. So I can clean up the code and I have more control over it. - improved the sss-fake - improved the rim lighting, it's now softer and easier to handle - added cubemap blurring per value or per gloss map…