I got my hand on max2010 and I really love the new functions for the viewport. Also tested the toon shader in it and for just a few minutes of playing around I really like the result
there is a new Update online - the shader v0.2x is now implemented in my toon shader (v0.51) - added vertex color support for both shader - fixed some bugs I've updated the first post check it out
so you're talking about the tf2 shader, do you? and you are comparing it with the hl2 sdk modelviewer?! if so, the default settings should already give you a quite similar result I don't know what you're doing.. if you use the toon shader to texture tf2 stuff it will not work (at least not with the default settings)..…
Updated the first post! With: new update for the toon shader (now v0.53) changes since v0.51 - changed from shader model 2.0 to 3.0 - better rim light handling - better ramp shading handling - modify the nm blue channel - some minor bugfixing I hope the model-gets-invisible problem is now gone.. but I'm very happy for…
I can't speak in techno-artist language, but having used the Source engine extensivly, I can tell you that you need a ramp texture (known as a lightwarp or phongwarp texture in Source) for sure. A smooth gradient from left to right that goes from black to 50% grey will give you identical lighting to not having the ramp at…
(ok I´m creating a separate therad to make it easier to find the thread and to keep stuff together) while I´m working on some custom models for tf2 i thought it would be faster to see the tf2-shader already in the max viewport.. this shader is more like a fake of the original tf2 shader but it´s already helping to get an…