Yeah, the saturation in the spec seems a little high to me. It would be nice to see it a little desaturated. And that silencer on the Kriss is ridiculous.
Hey guys, I just finished off a piece of work and now I'm looking for some crits. :) Just recently making the switch from Maya to Max this is my first model that was made entirely in Max. Along with that, it was also the first time using high poly meshes and baking the normals. It has been quite the learning experience.…
Yep! A very common mistake. Really smooth out the metal on the diffuse. Lower your base texture contrast a lot. Your renders are also pretty poor (no spec.) Try putting it in an engine or using a viewport shader?
Emar - good call. Ill fix that that. I figured there would still be a bit of bump, even if it was to be smooth. But it does look a tad strong. Filbot - Thanks! I had tried out the model in UT3 in hopes of a nice spec but no dice. I will definitely give this viewport shader a go as soon as I learn how to install it :P.…