done the bolter, just the arms and the pack to go before i can start adding in the details.. onve thats done i can finally start on the texturing proper.. the colours here are just so i can add a bit of character and see where i want to take this guy
yeh thats right kids.. another space marine. this is a bit of an art test for GW so id appreciate as much feedback as you can give me. the basic rundown on steve here is hes gonna be a high poly still shot. atm im just nailing down the scale and style before i add too much detail. as im sure you can see the normal map on…