yeh thats right kids.. another space marine.
this is a bit of an art test for GW so id appreciate as much feedback as you can give me.
the basic rundown on steve here is hes gonna be a high poly still shot. atm im just nailing down the scale and style before i add too much detail. as im sure you can see the normal map on his chest is a bit squiffy. does anyone have any comments.. anything too big, too small wrong shape that you can see?
thanks
Replies
I would focus a lot on getting the basic forms laid out before you start filling in too many details. One of the biggest things about the Space Marines are their iconic proportions.
I found this image below that could help you.
his legs are a pain to do. but i think its more or less right. the pain with marines is that they were origionally made in the early days of GW so they are basically simple shapes with fine detail carved in later. the fact that spacemarines are incapable of closing their legs is pretty funny. how do you think hes looking? any glaring errors you can see?
anyone want to add anything useful?
I wish you good luck with this one man.
also make a angry marine
he needs things like panneling details, there are a LOAD of indents and stuff i havent added yet. switches buttons etc. then theres thing slike purity seals personal trphies that kinda stuff... but im close to having finnished the bulking out now. the arms will be the biggest pain.
it's a high poly cage.
depends on the surface, as he adds some of the vents and stuff i'm sure he'll need more divisions, but as it stands, they look fine in the render.