OK i know how to use the connect edges tool, it adds another edge inbetween the two you have selected right? But how can that help me? Say i have a large square block for a wall, how is connecting edges going to help me inset an arch into that wall? Also, does connecting edges contribute to the poly count?
Uh.. simply define the shape you want to make with edges and points, then extrude them in or delete them. It's really simple. I recommend you give the whole connecting edges thing a shot. It's pretty important.
Hmm i only really have basic knowledge of connecting edges or whatever they were talking about lol so i didnt really follow it that well. A tutorial might help me better ... Anyway tahnks for the link, anyone else plz?
connecting edges adds verts where there weren't verts before (so yes, it adds to the poly count). You need verts where there weren't verts before to be able to move the new verts around to create shapes. Also see : "insert vertex" which drops a single vert in along an edge if you're in edge sub-object selection, or inside…
There's really no magic buttons here to do it easy for you. Either you learn how to push/pull/connect the edges and faces the manual way, OR you use the boolean and clean it up. Either way, learning both of those things is pretty important and useful. So I suggest trying one or the other and learning how to use the tools…