This has been said before, but just as a '+1': I'd definitely consider someone's 2d-skills to be important, but including it when it's not up to scratch can reflect badly on your overal skill-level. Only include it if it's up to the standard of your 3d-work. Oh, and in addition to that: if all you've got are quick…
I would personally NOT include them if it isn't your strength. Unless your 2D stuff is really mind blowing, why even bother? It will just weaken your final result. Same goes for anything else, really, like I won't be including animation in my folio because my animation sucks ass...Display your strengths, less is more,…
This is something that I struggle with each time I am redoing my portfolio. My 3D work is Environment/Prop based in nature but I feel that one of my strong suits is my 2D skills...I have done lots of (i feel) quality illustrations/painting/drawings that I think show that skill. My dilemma is that my 2D body of work isnt…
http://1.bp.blogspot.com/_iTHAExZk69k/Sl6fXTwftFI/AAAAAAAABBI/BJ6ghnNdYWY/s1600-h/paintings7.jpg Is this the dad from John Romero's "Melvin" comics? Also, I liked the pirate chick illustration a lot. As far as your OP is concerned, I'm with SubPablo on it. Include some of your best pieces in a "2d section". I don't think…
I would say only include your best work and prioritise pieces that are relevant to the position you're applying for. For example, if it's a character artist position then a compilation page of accomplished figure drawings will be of benefit and if it's an environment position with an emphasis on lighting, then a collection…
Depends on the art. If done well it can only help. If shoddily done it can really drag you down. Even character illustration has the potential to show you know some pretty key things like color theory, proper lighting, basics of painting, shape and form, balance, dynamic poses. All stuff that gets used in env art just in…
I always make a b-line for the 2d section when checking out a portfolio. Nothing tells you what a person's base-line art skills are like 2d work. On the other hand, the examples that relate to the position you're applying for are obviously what really count. I think most artists can reconcile a difference in skill levels…