Hey guys! Was wondering if any of you might have an idea as to what's happening with my export here... I've exported models to Source a dozen times before (though it has been a few months) and I've never run into this problem... It seems that the export is somehow screwing up my UWV maps, but its not like its loosing them…
Thanks for the reply guys. I'm guessing its something to do with too many channels loaded. I'm still learning to unwrap models so I didn't do a single UVW layout . Instead I simply used a UWV map with Box mapping for each piece. I realize this is more system intensive, but it hasn't been problematic before. Then again,…
Did you collapse the modifier stack? I don't think the smd exporter likes long modifier stacks... that's all I've got without looking at the file, sorry =/
I always convert everything back down to an editable poly before I export. Like I said, this really has me stumped. Hopefully when I re-do all of the UWVs properly it will fix the problem. Thanks!
Learn to unwrap your models properly!! You might think you are wasting time learning it now but it will really cut your production time as unwrapping is one of the most time consuming tasks. This model is actually quite easy to texture using the standard uvw map modifier only: Select the faces you want to tile, add a new…
Yeah I did. I was being lazy because I didn't want to take the extra time to learn to unwrap and I figured Hammer uses a bazillion different textures (one for each face) so I didn't think it would make a difference if I used a similar method in Max. Actually I'm only using 12 1024 textures. 6 were for the skybox effect.…
18 1024's? That seems a bit excessive you could probably do the whole thing uniquely with 1, maybe 2. Or use much more efficient tiles. Most of that could be done in Hammer and not be as expensive as a huge prop. Either way, its probably a smart thing to start unwrapping things using standard "unwrap UVW" techniques. It…
It would be interesting to see what it looks like in max. Those look like edges you shift/dragged out after UV'ing which would never give you good UV's unless you go back in and edit them. Or possibly its like Talon said, you're good layout is on the wrong channel or you have too many channels loaded. Save your good layout…