This post is really old, but I've run into the exact same issue. I'm trying to offset my scatter object in the Z axis, but if I enter a value like -500 trying to get the objects to sink into the ground a bit, some go up and some go down. What gives? It's not placing the objects based on the pivot either. Really irritating.
Scatter compound object is one of the older tools, so it's had less love than newer approaches. Thankfully like everything else in Max there are multiple ways to scatter things. Object Paint is pretty nice https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-2C745521-EAD4-4A9E-A2CF-7A4B6DDC486D Array modifier is the…
For uncertain reason 3d max never ever had a simple and convenient scatter tools . It had always been 3d party plugins. Object paint is destructive ans slow. Array modifier is not even close to geometry nodes in Blender. Last thing I used was particle flow but it's sort of like Creation graph , nobody use it because of non…
1. of all , HEY =D been quite a long time since i was around here so yeaaah.... annyway im helping a bit out on a modding project for the good ol HL1 engine and we´re creating the maps in max sux for me since im acutally a lightwave user and im not really good with max . anyway heres the story: im trying to put some random…