Ok I have the script basically where I want it, but I have to work on the timing a bit. Apparently viewports don't like to switch from one view to another instantly. With that said, I think some people might be opposed to having controls cut and their viewport move around for a split second. Although it would take longer…
Hey peeps, I'm kind of new here so go easy on me ;) Over the past couple of months as I've been developing my portfolio, both art and code, I started playing around with max script to make some simple scripts and help take the monkey work out of Max. Basically make my way towards becoming more of a technical artist in the…
some screenshot might be nice to get me more in the mood testing the script You could also use the preview render to make snapshots of the view port as that might be more interesting to modeling people. A mix of zoom extends for auto camera on a selection of objects could be nice (like if one works on details in a model…
Ah, yes yes. This certainly should be a screenshot of your active viewport and not a render. Essentially doing what alt-prnt-scrn does with the additional functionality already in the script.
I like the idea of using a static camera, so you kinda get a time-lapse WIP video for free! I definitely think that renderhj's suggestion of just grabbing the viewport is a good one, personally I don't want to wait for a render every time (especially if I have settings set up for high-quality light tracing etc.), usually a…
Hey R I don't know if this what you are looking into already, but animation>preview should give you exactly that : a viewport capture taken from within Max. Only thing is that you might want to force in 'shaded mode' to avoid taking wireframe shots now and then..,
Hmm, I'll look into grabbing the viewport, though it may end up being a Windows thing and outside of Max's capabilities. But here is an image of the progress tool