Hi all, I thought I would pimp my script to the community, maybe some others would find it useful. The story so far; after getting frustrated a lot trying to use geometryPaint, it seemed writing a new one was the easier way for me to get the work flow I was looking for. Chance is if you don't feel oppressed by the way…
yeah, I was caught in the giant fat windows 7 UI style whirlwind, sue me ;) I am planning to redo the whole thing whenever I get more than 2 weeks of python behind me and migrate the remaining MEL into a full python script. For a while I wanted to do that distance threshold option, but as the script is laid out right now…
No problem I understand. Unfortunately I cannot script at all...If I could I'd help out but the crash only happens as soon as you click when painting/placing an object.
for those Max nuts out there check out Neil Blevins object painter ui scripts. Its part of the Soulburn collection which is awesome. I use it pretty much every day at work to populate my digital environments. http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm#Soulburnscripts_for_3dsmax
Sorry to bump an old thread, but its totally not worth creating a new thread. But greuh, this tool seems to slow down over time. I tried flushing Maya's undo queue (flushUndo), but to no avail. I've found that when closing down Maya, then reopening and doing a bit of a paint it's fast again but then will gradually slow…
yeah, I got some reports about that. unfortunately I am stuck with 2009 and work is not even planning a scheduled upgrade. so at this time I have no way to reproduce it and debug it :(