Hi all, I thought I would pimp my script to the community, maybe some others would find it useful. The story so far; after getting frustrated a lot trying to use geometryPaint, it seemed writing a new one was the easier way for me to get the work flow I was looking for. Chance is if you don't feel oppressed by the way…
yeah, I was caught in the giant fat windows 7 UI style whirlwind, sue me ;) I am planning to redo the whole thing whenever I get more than 2 weeks of python behind me and migrate the remaining MEL into a full python script. For a while I wanted to do that distance threshold option, but as the script is laid out right now…
No problem I understand. Unfortunately I cannot script at all...If I could I'd help out but the crash only happens as soon as you click when painting/placing an object.
for those Max nuts out there check out Neil Blevins object painter ui scripts. Its part of the Soulburn collection which is awesome. I use it pretty much every day at work to populate my digital environments. http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm#Soulburnscripts_for_3dsmax
Sorry to bump an old thread, but its totally not worth creating a new thread. But greuh, this tool seems to slow down over time. I tried flushing Maya's undo queue (flushUndo), but to no avail. I've found that when closing down Maya, then reopening and doing a bit of a paint it's fast again but then will gradually slow…
Tried it today, works really well! However the first time I installed it, I put it in "My Documents/maya/2008/", and it didn't detect the Python file properly. I suspect Maya's default pythonPath environment variable isn't set up right, since when I just put it in "My Documents/maya/" it all worked fine. I did notice a…
those are some giant buttons (looks like Wii style) maybe add some distance slider so that one can hold down the pen or mouse and draw strokes of objects. The distance variable would then determine in world units at which point to add another geometry in a stroke.