the image with the hall props , your fallback image shows the hall, instead of the barrels etc (see screenshot) i have no idea how to fix the double image thing with java and css though. you could try having it as a fixed width DIV with no visible overflow? or put the fallback image as the div's background(latter one would…
I assume you have only tested your site in IE, FF and maybe chrome and safari.. Opera 10.00 Beta 3 gives a jiffy. I see things double. I figure you put up images behind the flash video as a fallback for people that don't have flash, but it's not displaying properly in opera. Shouldn't be that hard to fix in the CSS…
No, only 1 of them is. Michigan central station is rendered with Mental Ray. I am looking to get hired as an environment artist. I have not tested it with opera. I am also using css and java. No flash. Which image doesn't work? Edit: I just tried it with opera 10 beta 3 and I get the same thing, but I dont know why it does…
I c you what you mean. I fixed the image. I will see if I can figure out why it doesn't work in opera. Thanks Edit: Fixed. It should work now. I made the cells on each side 50% width, this prevents the cell in the center from expanding. Thanks again for pointing this out.
Excellent, the bloom will get toned down a bit for the final version of the map. There are still some small tweaks to do before I release the final version. I will hopefully have at all wrapped up by the end of this weekend. Glad you like the breakdowns, it took a lot of time and thought to put together the presentation…
From the front page Im actually missing images from player view. The bloom and athmospheric crap might look a little overblown from that angle but from player view it might look good? The demo reel could really do without the name thing the first 10 seconds before getting to the reel imo. Maybe integrate it into the demo..…
Alright, site updated based on your suggestions. I toned down the depth of field and bloom, added wire frame rollovers to most images. I spent a little more time to get the mushrooms to not look as dumb. They could be better, but I think i need to take what I learned from this project and apply it to a new one. I have…