I thought about how i'd save texture space before the contest started in case i'd join and since those workshops are all about sharing and learning - here are all the things i remember right now that might work and be worth looking at. p.s.: sorry for the terrible writing. i suck at writing with my mouse :|
time to throw my hat into the ring. Pretty much nothing at this point, but more a chance to outline my approach to hi/low modeling and maybe I can get some advice in that area. I understand the process pretty well, but I am very open to suggestions and or anything that will help me. I will be using 3Ds Max which I am…