Damn, man, that is top quality work. I just started getting into making gun models, and textures, so this stuff is really amazing to me, now that I know how hard making good looking lowpoly guns can be. Could you share your render settings for marmoset? I've tried, but can't get that look on there. My gun render's always…
Amazing work, the HP and textured version both look great. Although its a shame some parts get lost on the pure black background of the renders. And whats it look like in first person mode
Hi ! Here is my last work, the deus ex 3 sniper rifle (dunno if this image is official but I like the artwork): First the ref found on the internet : http://www.deusex3france.com/wp-content/gallery/artworks/Sniper%20Rifle%20Variations.jpg The Hi-Res : Renders in the marmoset : 7300 tris and 2048x2048 Diffuse, Normal, Spec.…
More AO on diffuse : done AO on specular map : done I get why you do that. Thanks for the explanation ;) Remove the scratch : done This effect was my idea, but your right; it's not really correct :D So, I give your idea a try (is this good btw ?). Here are 2 new renders (white bg is for fun, but whit BG + Bloom is kinda…
@nrek : thanks a lot man. Here is the wire : @DEElekgolo : As DEElekgolo said, you just have to go to filter > distort > lens correction and play with the first slider under chromatic abberation. @JasonLavoie : Thx ! @itsover3 : thanks a lot. @carlo_c : It wasn't easy to find what to put on this part ;). @Razorb : Thanks.…
I think this is a bit of a misnomer. People talk about black backgrounds like they are a sin, but fail to understand the basic concept behind the common advice. Do not present a DARK model on a DARK background. Do not present a LIGHT model on a LIGHT background. If your model is so dark, that in the shadows it blends into…