Hi ! Here is my last work, the deus ex 3 sniper rifle (dunno if this image is official but I like the artwork): First the ref found on the internet : http://www.deusex3france.com/wp-content/gallery/artworks/Sniper%20Rifle%20Variations.jpg The Hi-Res : Renders in the marmoset : 7300 tris and 2048x2048 Diffuse, Normal, Spec.…
More AO on diffuse : done AO on specular map : done I get why you do that. Thanks for the explanation ;) Remove the scratch : done This effect was my idea, but your right; it's not really correct :D So, I give your idea a try (is this good btw ?). Here are 2 new renders (white bg is for fun, but whit BG + Bloom is kinda…
@Jeremy-S : No problem ;) @EQ : I think AO on the diffuse is ok (but I agree, maybe we don't really feel it on the texture sheet, but without the AO, I loose many little details). I've a question about your AO over your spec map; why ? I don't really get it, but the result is really clean. In my mind, the same metal reacts…
I think this is a bit of a misnomer. People talk about black backgrounds like they are a sin, but fail to understand the basic concept behind the common advice. Do not present a DARK model on a DARK background. Do not present a LIGHT model on a LIGHT background. If your model is so dark, that in the shadows it blends into…