Just guessing but each pass has 2 512's for each character, if he used one 1024 that would be 4 512's. 2 more then he needs. 1024x1024 = 4 512x512 512x512 = 4 256x256 and so on.
Geez! Can't let Justin steal all the glory. What a jerk! There's more stuff that I worked on, I'm sure of it. Having a hard time remembering at the moment. -,- Giant Statue End Boss (32x player size) O_____O A lot of work had to be done to try and attempt to get a good texel density with such a large monster. Baked in…
The character system is a little weird. Basically we have a max of 4 material pages per creature. Each material gets base/spec/glow/tint @ 1024. These all get compressed down to 512 in-game (I imagine they'll be able to have them at their full res at some point down the road). None of these texture pages tile, so we have…