Just guessing but each pass has 2 512's for each character, if he used one 1024 that would be 4 512's. 2 more then he needs. 1024x1024 = 4 512x512 512x512 = 4 256x256 and so on.
Nice! Great texture work, I especially like the material definition. These guys would make awesome 3d prints. Just curious, why did you need to break up the textures into multiple 512s rather than single 1024s?
Geez! Can't let Justin steal all the glory. What a jerk! There's more stuff that I worked on, I'm sure of it. Having a hard time remembering at the moment. -,- Giant Statue End Boss (32x player size) O_____O A lot of work had to be done to try and attempt to get a good texel density with such a large monster. Baked in…
The character system is a little weird. Basically we have a max of 4 material pages per creature. Each material gets base/spec/glow/tint @ 1024. These all get compressed down to 512 in-game (I imagine they'll be able to have them at their full res at some point down the road). None of these texture pages tile, so we have…