Hi, up to this point I have been working with greyscale bumpmaps. They work great in Maya software and mental ray renders. For importing into game engines I have been converting all of my bump maps into normal maps. This is the first time I have spent extensive time messing with Normals. I have tried using CrazyBump as…
When you create the bump map node on the material, it will flip to the bump2d node of the material. There is a drop down that says 'bump' in it already, if you click and change it to Tangent space normals it will change the look of it. Basically it wont detect that you have plugged in a normal map and change it accordingly…
Maya Software handles Tangent Space all funked for some reason, regardless of if you tell it to be tangent space in the bump node. It should render fine in your viewport with high quality set on and lights in the scene. As for your specular blurring in Mental Ray, check your filter type on your file texture node. Really, I…
Thanks for the advice everyone, but I have yet to figure this issue out. Experimenting with other models, it looks like Maya renders normal maps correctly through high quality mode, but not through software render. It does render normals correctly in hardware mode though. I MUST be doing something wrong, this is a strange…