I'm interested in learning how clothing is done in gaming. Can anyone recommend a good method of creating low poly clothing? Also what are the best tools to use? Are Zbrush or Mudbox recommended? Should most the detail be left to the texturing? Want to try create something along the lines of these:
Your modeling should capture the volume of the clothing. But all of the detail should be in the normal mapping and texturing. Remember not to crinkle and fold the clothing all over. Any areas that would likely be tighter or pressed close to the character's body aren't going to have any creases, they'll be pulled flat.…