I'm interested in learning how clothing is done in gaming.
Can anyone recommend a good method of creating low poly clothing?
Also what are the best tools to use? Are Zbrush or Mudbox recommended?
Should most the detail be left to the texturing?
Want to try create something along the lines of these:
Replies
Suggestions: Study cloth folds as they hang on people, not hangers.
With a little practice, you should get pretty used to sculpting and texturing clothing. The real challenge of clothing on in-game models is the animation.