So far I like the graphite tools in max 2010. I couldn't really stomach Zbrush's retopo "pipeline" (which might change come August with Zbrush 4). The thing I've noticed is that Max 2010 has a bit of a hitch when spinning the model around when you aren't in subobject mode. Anyone else notice that? B
Actually, I'm already done with the testing in 3ds max, but Maya (our pipeline app) is quite more complicated for various reasons. For a start, we reference our custom shaders into scenes, so I have to find a layer where I can split the control network... but I'm convinced I'll be able to get it to work. The most reliable…
vargatom: Use Cached D3DXMeshes was already on by default for me. Unchecking it made everything extremely laggy. Vig: it's not adaptive degradation, that's off for me and I've ran into that annoying shortcut before as I'm sure everyone has. Whats happening is as soon as you start to pan rotate or zoom it hangs for a second…
Hi Varga! Yup we are indeed more used to talk about a few hours when it comes to facial retopo here, but like you mentioned this is mostly for game material. I think we were surprised by the 2 days mark because what you describe is still a very similar process to the one used in games - and its usually not taking too long.…
well polyboost itself is like this: and its not easy to create a UI that offers all the tools in a intuitive and quick/ responsive system. But personally the reason why I prefer the older Polyboost GUI over the Graphite GUI is: - responds like 1000x faster, there is simply no delay or hick up due to fancy effects and…
Volume Voxels I believe but its not really clear yet. At least you can extrude multiple loops at once (e.g 2 trouser pipes) and the script will right away project them not from 1 direction but multiple normal directions to the the high density mesh- very impressive and super effective because it works inside max. But yeah…
For us the official decision comes from the our Art Director & Creative Director. It's not a done deal yet, they're still going over everything. We've had 2010 installed for a while (on sub) but we're holding off until this project wraps up in August. Its like a 60% chance we will upgrade. The biggest deal breaker so far…
tools = cool graphite modeling GUI = unuseable in general its the GUI that made everything bad,- the scripts itself are very good but autodesk failed somehow with their new GUI attempt. Its clunky - very hard to adjust and lags to often. Apart from that are like 100 different small icons pretty difficult to learn and…
Yea polyboost is kind of crazy and chaotic at first, but it was compact, there when you needed it, worked well vertically on the right or left and didn't eat up as much room. The ribbon has miles of horizontal dead space when you're not using it. It also impacts heavily the command panels vertical space, with its dead…