So I'm wondering if anyone knows of an external tool to expand the boarder pixel of a texture, basically we have found that mental gay expands it boarder pixels on shells rather than expanding them on all shells at once. What you end up getting is the boarder pixels expand into other shells. On previous light bakers I have…
Not an option glib, we have lightmaps ranging from 16x16 to 1024x1024 so we found padding 5 pixels is optimal for us, but 5 pixels on a 16x16 or anything below 128x128 is a large pad. Spacing the shells out more than we currently do will result in a lot of the light map just rendering as black. Back in the day at ea I used…