here's a WIP of the base diffuse. Also played with some normal maps on the chair. hopefully i can finish the diffuse and get the spec done sometime before tomorrow. Its lunchtime!
Hey guys, right now I've been using 2048 maps in UT for the diffuse and normal, and a 1024 spec, and a little 512 map for specular power. What do you guys think about these sizings, I almost want to bring the diffuse up to 4096 (which is what my working psd is sitting at)... what are your suggestions?
Here's the Time Machine I've been working on for about 2 days now. I built it from a reference, which I believe is from the original The Time Machine movie. I began a texture, but after deciding to add more detail to the model, I have opted to redo it. Diffuse, Spec, and High-low bake are on the way!
It is possible to fake a highlight and/or reflection on an unlit material, but it's a bit complicated. Sticking with emissive to present this is probably the way to go. Looking good, man! Generating AO in Crazybump from the normalmap on the chair and then setting it as a Color Burn layer on your diffuse (with very low…
Very nice in game shots dude, I'm diggin the texture on that chair too. Whatever method you chose to make it, it worked out pretty well. Only suggestions I'd have would be to maybe outline some of those sculptings in the wood with some spec to make them stand out a bit more and really bring them forward. Prolly do the same…
(MASSIVE IMAGE BELOW) Damn roommates keep dragging me out of the house to "enjoy summer break". I just want to work!!! lol. Anyway, quick WIP breakdown. I think I'm about done with the diffuse, but i want to add something to the back of the big disk, right now, its very plain. Maybe add a few more of my own little details…
added a spec. Here are some shots straight from Unreal. I'm not sure if unreal can handle semi-transparency via an opacity map. I'm having some trouble with that. Every time i set the alpha of the diffuse (which is built as a greyscale opacity map) areas that are semi-transparent either are completely transparent, or not…