woo :) i've changed my background 3 times in the last hour thanks to you and your thread dude :\ also seconding more vimeo's (please? :P) and did you say printed? =O
hey pior this is looking tight as always :D only comment would be on the back cilinder shape you added some vertical cilinders (3 ) and that is making that area too busy imo on some shapes that were real clean and well read :) but thats my mexican brain what can i SAY !
Alright guys! Finally decided to fisnish that one. I've been messing with that design for too long, so I thought time to create a thread, finish her, bake her, pose her and hopefully print her in 3d! Squeezing in tons of pop influences too ... it's alot of fun and not very serious. The gear is just brainfart improv - I…
Alright next step! I took the rigged UT model, destructured it a little for greater flexibility (torso split in 3 sections to get better shape interlocking, same for the legs) and got a static object that should behave okay for voxelling. Also having the rig ready on the side should let me pose sculpted pieces of armor…
Hey all! So I'm Back with some more helmet obsession. I joined the UT3 mod DM_Spectrum because it looks and sounds very very cool - with the idea of creating one or more character for it. http://www.moddb.com/games/unreal-tournament-3/news/dm-spectrum The idea is that the character is only to be visible in flashes, for…