Nice method Earthquake, looks like a cleaner way to start things then what I did. I did my circle cuts by placing an 8 sided circle spline behind the plane that I wanted a hole in, turned on snap to vertex and started cutting into the plane following the shape of the circle. Required cleaning up afterwards though. Real…
what's the best way to make those circle cuts in the mesh? booleans + cleanup? Have always wondered that (Mainly use maya, thought I'd add that in there :) )
What I did was create the outside with plane shift-extruding, then boolean the holes out, then you can use a shell modifier with the inner amount set to the right amount, then add edge loops on the inside of the circles.
My workflow is slow and sloppy :p so I'm looking forward to learning something hopefully. I started with this thing, no idea if it actually has a name but it has screws in it. I started modelling with a single plane and moved vertices to match the silohuette of the object from the front and side views, added edge loops to…