Most shader systems can support this, using Mirror. Usually shaders use Wrap, but there's also Clamp and Mirror too, and sometimes some others. For example ... http://msdn.microsoft.com/en-us/library/aa915185.aspx
Hi guys, I've been trying to find a thread where someone put an example of optimization for a lowpoly tank for DS specs. He did with the tank UVWmap something like this: Changed this: To this: He flipped the maps outside the main map, my question is how I do this? I can't find that thread :/