Be that as it may. Here's a Unreal export tutorial + script for those that want to skip exporting their models into another app then to Unreal. http://www.zspline.net/blogs/blog.php/2009/04/21/modo-to-unreal-part-1 I was using version 1.07 of that script with Modo 401 for my previous example. It looks like there is a new…
I don't use them as a surface like with nurbs, an example would be I take an existing dwg from autocad, redraw sections as needed then apply extrude, loft or sweep depending on the piece I need to create. Usually though I end up having to modify the blueprints for obvious reasons. I find this simplest to do at the spline…
One thing I love (cause I got used to it) in Modo is the ability to have your gizmo wherever you want it to be (right click to set it where you want) then move / scale whatever. This way you can always sees it in the viewport. That and the CTRL + direction (IIRC) to constraint to the direction your mouse is going. It isnt…