Hi there! I'm the Founder and CEO of Allegorithmic. We make Substance, texturing tech dedicated to game artists. Glad to actively participate as of now!
Hello polycounters :P, I'm an indie developer working mostly in Unity and a fan of Allegorithmic Substance Designer&Painter and ShaderForge, texturing is awesome <3
Hello there Polycount community, I'm completely new to these forums and was drawn in by Allegorithmic's throne contest. Was hoping to join into that, and get to know the community through and after it.
Hey guys. I saw the Throne Room Challenge in the Allegorithmic newsletter and knew I had to sign up for it. Looking forward to seeing some amazing work.
Hello Everyone! I'm Conrad, an intermediate 3d artist slowly building my portfolio while teaching English in Japan. I enjoy using 3dsMax, Zbrush, UE4, and the Allegorithmic Suite.
Hey everybody, I've decided to throw my hat in the ring for the Allegorithmic Throne Room challenge so I've taken an account. I've also come across some really nice threads so I'll be giving those a read too. Cheers.
Hello everyone! Glad to be a part of the community :) I am currently a student in an Advanced 3D course. I have joined as part of a project to create a piece for the allegorithmic Throne contest so I'll see you guys around for the next 3 weeks and hopefully more!
Hello everybody! I am new here and just starting to create stuff in 3D with 3DMax, Modo, Zbrush and the great Substance Designer and Painter tools. I registered to be able to enter the Allegorithmic's THRONE ROOM Challenge. Hope I will find enough time to make and finish a good submission.
Hello Polycounters! I'm Jack. I've been a full-time solo indie game developer for more than two years. Still struggling, still having the time of my life. Just recently started upgrading my skills with tools like 3DS Max, Allegorithmic's Substance Designer, and nDo2. Big fan of Autodesk/Adobe workflow, and I make games…