Hello there! I'm an 18 year old college student going into an art foundation course seeking critiques, advice and inspiration from more experienced modellers/texturers.
Hi folks. I've been working on a game as a hobby for a good 18 months now using a low poly/faceted color style and I'm looking for some advice and critique on how to improve.
Hello polycount(ers), I've been a professional 3d artist for most of the past 18 years - *finally* getting around to actually registering for an account here. Looking forward to being part of this great community!