So I am new to the community here. I am a complete newb when it comes to the 3D side of things and game engines. I have a few questions that hopefully some of you more experienced 3D'rs can help with. 1. Poly type, what's best for TGEA Triangles, Quads, or Nurbs (not even sure if there is support for nurbs). 2. Animations…
TGEA user (unfortunately) 1. As stated all models are converted to triangles for pretty much every engine out there. Working in your modeling program, you dont need to worry about this until you are ready to export. At least in max, I can keep my low poly in quads view and the exporter will convert. 2. You export the…
1. Triangles. It's only ever triangles. No matter what anyone tells you. The GPU deals in triangles only. OpenGL lets you send quads to draw to the GPU, but they are broken up into triangles at the driver level. Any game that accepts quads or ngons will triangulate the data and store it in the proper format first!
If you are talking about Torque Game Engine Advanced then I suggest you post on the Garage Games forums under the artist section. Not to many people on here use Torque and the majority of those who do dislike it, the best place to find artists who use it on a regular basis are on the GG forums. So in other words this is a…
Probably Unreal and Source. You can mod/develop on them for free (well, you gotta have the games) as long as you're not going to sell the stuff. In that case you'd have to buy an engine license which is pretty expensive. So if you're developing games for experience and education go for either of those two. Unreal engine is…
to be honest I am starting to see why people don't like it. And I would post on the GG forums, but they are terribly unimpressive. What engines are you all fans of?