Hey man modelling wise it looks nice, no real crits (though the mortar in the bricks is a little distracting, I suppose that's just something to address when you texture!) The main problem I see right now is in your first lighting pass, the alley and streets in the distance actually seem to have focus to me, they are…
Looks cool I like it a lot, my only critique are the bricks on the wall where the car is parked in. In the reference they look bigger, try to scale them more vertically.
Looking really good. The one thing that jumps out at me is the difference in brick scale between the wall with teh tunnel in it and the other building. Other than that, I'm looking forward to the textures!
That looks great man, good job capturing the essence of the old level and bringing it up to SF4. I think the bricks are more or less fine when compared to the originals, maybe make them a bit more fat and round, but otherwise they're ok.
thats really excellent work mate. i think you've captured the feel of the original very well, it even feels like SF4. I think the bricks look ok tbh but its hard to say until you get the diffuse and spec on it but so far it looks like its inkeeping with the original style. My only crit is the furthest background building…
Well heres what I've been working on recently. After falling in love with Street Fighter 4 I thought it be a neat idea to take one of the old stages and recreate them in 3D. So I decided to go with Alex's Stage (New York Alleyway) from Street Fighter III: New Generation. I'm just about ready to plow through the textures on…