ok did some tests tonight......man was there ALOT I didnt realise was necessary (maybe still not even necessary now but gave the best results...) Ok diffuse is diffuse and normal is normal, paint your diffuse as you like and your normal do what you must. Effects I played with / enabled/ changed here Diffuse color = neutral…
This is often something ive been working on lately....but I cant figure out the right approaches or ideas to this... ok what I mean by toony style next gen is game models that have a more painterly look to it but still show there normals + spec maps clear as day. in example…
I'm not sure there is a magic shader that pulls it off for you. Most of the painterly style comes from modeling/sculpting/painting it using some of the same techniques you would paint with. It's more of a blurring of painting/sculpting then actually a shader trick. In the case of Rory's DW4 model he could probably turn off…
hey sef, there isn't really anything more I can add that already hasn't already been said by these talented artists. As far as my workflow in my dm4 Belezar & Burney I used Marmoset for the beauty render which can give immediate results with a very nice, sharp look. But as far as making it look painterly or cartoony, it…