This is often something ive been working on lately....but I cant figure out the right approaches or ideas to this... ok what I mean by toony style next gen is game models that have a more painterly look to it but still show there normals + spec maps clear as day. in example…
neox : are you talking the ramp like in the game engine or 3d modelign package? In the game engine chaining them I know how to do but, but in the 3d engine package (max) wouldnt I have to setup my own shader from scratch (or atleast use shader FX for example)
ok did some tests tonight......man was there ALOT I didnt realise was necessary (maybe still not even necessary now but gave the best results...) Ok diffuse is diffuse and normal is normal, paint your diffuse as you like and your normal do what you must. Effects I played with / enabled/ changed here Diffuse color = neutral…