Hey guys! I'm doing a 4x4, a bit inspired by Ford F-100 lines... Its for a contest I'm working on, with a 10.000 triangles limit (interior included) and 512px max res textures. Though the engine it's going on doesn't support anything else than a diffuse texture, so no normals/specular... I'm looking for constructive crits…
10K triangles with only a 512² diffuse sounds like some really weird specs, any reason why the polycount is so high, comparatively? i think you can save a whole load of polys on optimizing the rear a bit, seeing as thats a glorified rectangle. the window looks weird with it being so flat and not set back into the metal the…