how complex are those paths? - if it's just a vector aka now quad or tri bezier curves a simple script might do the trick. If I am not mistaken SVG stores a stroke or path as a simple arrays of x,y values - it shouldn't be to hard modifying an existing script that generates a spline in max from it. here is some code to get…
i'm looking for a way to import vector graphics as splines into 3ds max that does not involve adobe illustrator at all. are there any alternatives? i usually use inkscape for the (rather small and simple) vector jobs that come up in day-to-day work. would love to be able to somehow import these without bugging the…